Writer_Rabbit

<i>Writer Rabbit</i>

Writer Rabbit

1986 educational video game


Writer Rabbit is a 1986 video game in the educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for DOS in 1993, which was then re-released for Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".

Quick Facts Writer Rabbit, Developer(s) ...
Quick Facts Reader Rabbit 3, Developer(s) ...

The Project RIMES 2000 project Annotated Bibliography of Computer Software for Teaching Early Reading and Spelling identified Reader Rabbit 3 as: "Reader Rabbit 3 (formally [sic] known as Writer Rabbit)".[1][2]

Many of its features were "implemented in response to requests made by children, teachers, and parents".[3]

Gameplay

The early education program[4] contains minigames and activities in a series of interactive screens that teach players about the parts of sentences, including the "who, what, where, when, and why".[5][6] Fill-in-the-black sentences are one of the main devices used.[7]

The game contains over 200 different news stories to work from.[8] The Deluxe version contains 20 different digitized voices that add to the dramatization to the game.[9]

The Writer Rabbit version contains six minigames:

  1. Icecream Game: Players indicate which sentence part appears at the top of the screen.
  2. The Cake Games (1, 2, and 3): Match sentence parts.
  3. Juice Game: Players complete sentences
  4. Silly Story Party: Players can write stories from scratch or from a list of story fragments.

The Reader Rabbit 3 version is made up of five different activities, that teach players the structure of the English language. The activities are:

  1. What's the Scoop? / Who? What? When? - the player must determine correctly whether the topic of a sentence is a what, a where, a when, or a who. It is similar to Icecream Game.
  2. Clue Hounds / Get the Scoop + Crack the Case - the player must locate the what, where, when, and who parts of story sentences. After completing the sentences, the player must pick a character associated with the story.
  3. Sneak Peek / Rave Reviews - the player has to choose a sentence that contains the three elements who/what, did what and where.
  4. Ed Words / Write Right - the player must fill in the blanks of a paragraph with the three elements do what, where and when.
  5. Printing Press - the player is given the option to physically print out the news story.

Plot

Writer Rabbit packaged their minigames into a party theme, with the basic plot being that solving the puzzles will help the protagonist Writer Rabbit prepare for an upcoming party.[10] Meanwhile, in the Reader Rabbit 3 version, essentially the same mini-games are wrapped up in a new story the game sees series protagonist Reader Rabbit join the Daily Skywriter, the daily newspaper for his hometown Wordville. He has to identify the right information to put into his stories.[9] The game was designed to build critical reading skills for grades two to four,[11][12] by applying speech rules to a real-world scenario.[13]

Reception

PC Mag noted positive responses from playtesters and thought this was indicative that the Writer Rabbit was effective as an education tool behind the facade of a game.[6] Chicago Sun-Times thought the game was as effective for writing as Reader Rabbit had been for reading;[14] the newspaper gave the game a rating of 10.0 and recommended the software for 1989 holiday gifts.[15] PC Mag reviewer Charles Taft wrote that Reader Rabbit 3 was "fun to play" while praising its replayability (four levels of difficulty and multiple stories), as well as its "delightful" animations.[16] The game was regarded as a winner in the book "Only the Best: The Annual Guide to the Highest-Rated Educational Software/Multimedia".[17]


References

  1. "Annotated Bibliography of Computer Software for Teaching Early Reading and Spelling" (PDF). Gpo.gov. Retrieved 2022-03-15.
  2. Bateman, Selby. "Report from the Summer Consumer Electronics Show". Atarimagazines.com. Retrieved 2017-04-19.
  3. Ltd, Earl G. Graves (1988-09-01). Black Enterprise. Earl G. Graves, Ltd.
  4. Thornburg, Devin; Mungai, Anne M. (2016-10-26). High-Need Schools: Changing the Dialogue. Springer. ISBN 9789463007054.
  5. Inc, Ziff Davis (1987-08-01). PC Mag. Ziff Davis, Inc. p. 568. Writer Rabbit. {{cite book}}: |last= has generic name (help)
  6. "A Guide For Parents Series: Education Review". 1987-11-01. Archived from the original on 2017-11-08. {{cite journal}}: Cite journal requires |journal= (help)
  7. "Annotated Bibliography of Computer Software for Teaching Early Reading and Spelling" (PDF). Project Rimes 2000. June 12, 2000: 19. Retrieved March 3, 2017. {{cite journal}}: Cite journal requires |journal= (help)
  8. "Reader Rabbit Trio Now Available on CD-Rom!". PR Newswire (press release). November 17, 1994. Retrieved 2017-03-03.
  9. "Full text of "Writer Rabbit 1986 manual"". archive.org. 14 May 2016. Retrieved 2017-03-05.
  10. "New Version of The Learning Company's 'Reader Rabbit 1' Hopping Onto Store Shelves Now". PR Newswire (press release. January 14, 1997. Retrieved 2017-03-03.
  11. "School Software Report". Grant Alternative School. January 27, 2002.
  12. Buckleitner, Warren (March 1, 1995). Super Software Classics for Kids. Working Mother.
  13. "This educational software's a joy to use". 1989-11-12. Archived from the original on 2017-11-08. {{cite journal}}: Cite journal requires |journal= (help)
  14. "Crabb's bottom line". 1989-12-03. Archived from the original on 2017-11-09. {{cite journal}}: Cite journal requires |journal= (help)
  15. Inc, Ziff Davis (1994-04-26). PC Mag. Ziff Davis, Inc. {{cite book}}: |last= has generic name (help)
  16. "History of the Learning Company". 1999. Retrieved March 3, 2017.

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