The_Great_Canadian_Appathon

The Great Canadian Appathon

The Great Canadian Appathon

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The Great Canadian Appathon (GCA) was a 48-hour game design and development competition open to Canadian college and university students.[1] Students attempted to design, develop and program a working mobile game within the restrictions of an annually changing game 'theme'. Individuals, or teams of up to four students, worked for 48-hours in designated 'HUBS' set up at participating universities and colleges, to submit their games for a variety of prizes.[2] A number of studios have been founded on the prize money won at the Great Canadian Appathon. This includes Edmonton based 1st place Team Masheen, and Bitshift Games.[3][4]

Progress

More information GCA (March 2011), GCA2 (October 2011) ...

[5]

Judging criteria

All the submitted games by GCA participants were evaluated by game development senior staff on criteria such as the degree of innovation, the fun and entertainment factor, the level of art and design polish as well as stability to determine the winners.[6]

History

March 11th-March 13th 2011

More information Place, Team ...

[7]

September 30th-October 2nd 2011

More information Place, Team ...

[8]

September 28th-September 30th 2012

More information Place, Team ...

[9]


References

  1. Akkad, Omar El (30 September 2012). "Students go a weekend without sleep for the Great Canadian Appathon". The Globe and Mail.
  2. Berkow, Jameson (3 November 2011). "Montreal dominates Great Canadian Appathon finalists | Financial Post". Financial Post.

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