Template:Intel_Arc_Alchemist_Mobile

Template:Intel Arc Alchemist Mobile

Template:Intel Arc Alchemist Mobile


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  1. Shading cores (ALU): texture mapping units (TMU): render output units (ROP): ray tracing units
       (tensor cores (XMX): execution units: render slices)
  2. Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.
  3. Boost values (if available) are stated below the base value in italic.
  4. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.

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