Natural_neighbor_interpolation
Natural neighbor interpolation
Method of spatial interpolation
Natural neighbor (or Sibson) interpolation is a method of spatial interpolation, developed by Robin Sibson.[1] The method is based on Voronoi tessellation of a discrete set of spatial points. This has advantages over simpler methods of interpolation, such as nearest-neighbor interpolation, in that it provides a smoother approximation to the underlying "true" function.
The basic equation is:
where is the estimate at , are the weights and are the known data at . The weights, , are calculated by finding how much of each of the surrounding areas is "stolen" when inserting into the tessellation.
- Sibson weights
where A(x) is the volume of the new cell centered in x, and A(xi) is the volume of the intersection between the new cell centered in x and the old cell centered in xi.
where l(xi) is the measure of the interface between the cells linked to x and xi in the Voronoi diagram (length in 2D, surface in 3D) and d(xi), the distance between x and xi.