Mike_Mearls

Mike Mearls

Mike Mearls

American game designer


Michael Mearls is an American writer and designer of fantasy role-playing games (RPGs) and related fiction. He was the senior manager for the Dungeons & Dragons research and design team. He co-led design for the 5th edition of the game. He also worked on the Castle Ravenloft board game, and various compendium books for 3rd, 4th, and 5th editions Dungeons & Dragons.

Quick Facts Occupation, Nationality ...

Education

Mearls is an alumnus of Dartmouth College.[1] While at Dartmouth he was a member of Sigma Nu fraternity, and became known for a satiric letter to the campus paper.[2]

Career

Mearls wrote the adventure To Stand on Hallowed Ground/Swords Against Deception (2001) for Fiery Dragon Productions,[3]:226 and the last product from Hogshead Publishing, a Warhammer adventure titled Fear the Worst (2002) that Hogshead released for free on the internet.[3]:307 He also designed the game Iron Heroes (2005) for Malhavoc Press.[3]:226

In June 2005, Mearls was hired as a designer by Wizards of the Coast based on his work on third-party d20 products.[3]:301 At Wizards, he served as a lead developer for Dungeons & Dragons R&D working on the new 4th Edition.[4] Between the fourth edition design phases titled "Orcus I" and "Orcus II", Mearls added the encounter-power mechanics of fourth edition into Tome of Battle: The Book of Nine Swords (2006), which was in process during development of the new edition.[3]:298

Along with Andy Collins, David Noonan, and Jesse Decker, Mearls was part of the fourth edition Dungeons & Dragons "Flywheel" design team led by Rob Heinsoo, and this team was responsible for the final concept work from May 2006 to September 2006, before the first books for the edition were written and playtested.[3]:297 Heinsoo was laid off in 2009, so Mearls was made the new lead designer of Dungeons & Dragons.[3]:301 Mearls co-designed the Castle Ravenloft Board Game (2010) with Bill Slavicsek.[3]:302

In 2014, Mearls was a senior manager for Dungeons & Dragons research and development.[5][6] Mearls was, together with Jeremy Crawford, Co-Lead Designer for the Fifth Edition of Dungeons & Dragons.[7][8][9] By 2018, Mearls had become the franchise's Creative Director.[10][11] He left the Wizards of the Coast tabletop RPG team in 2019 and was replaced by Ray Winninger as the Executive Producer in charge of the Dungeons & Dragons studio in 2020.[12][13][14] Mearls went on to join the design team for Magic: The Gathering.[15] He received "special thanks" in the credits for Baldur's Gate 3 (2023); in a 2019 interview, Mearls described his role as "story and system support".[16] Mearls confirmed on Bluesky that he was laid off in December 2023.[16][17][18]

Writing credits


References

  1. "TheDartmouth.com | Graduation List as of June 5, 1997". Archived from the original on July 9, 2013. Retrieved April 10, 2009.
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  3. "Homepage". Wizards Corporate.
  4. Frum, Larry (19 August 2014). "Digital-age 'Dungeons & Dragons' more than rolling dice". CNN. Retrieved 2020-05-06.
  5. Wizards RPG Team (2014). Players Handbook. Wizards of the Coast. ISBN 978-0786965601.
  6. Brodeur, Nicole (2018-05-04). "Behind the scenes of the making of Dungeons & Dragons". The Seattle Times. Retrieved 2020-05-06.
  7. Hoffer, Christian (June 7, 2018). "Exclusive: 'Dungeons & Dragons' to Announce New Settings for Fifth Edition Later This Year". ComicBook.com. Retrieved 2020-05-06.
  8. Thomas, Jeremy (April 29, 2020). "Dungeons & Dragons' Design Team Has a New Head, Mike Mearls Exited Last Year". 411MANIA. Archived from the original on 2020-05-02. Retrieved 2020-05-06.
  9. Hoffer, Christian (February 9, 2024). "Joe Manganiello Compares Baldur's Gate 3 to Early Dungeons & Dragons Fifth Edition". ComicBook.com. Retrieved February 9, 2024. Mearls was pushed out of his position as creative director of Dungeons & Dragons in 2019
  10. Crawford, Jeremy; Mearls, Mike; Wyatt, James. "Contents". Player's Handbook 2. Wizards of the Coast. Archived from the original on June 30, 2008. Retrieved 2011-10-05.
  11. "Mike Mearls | Dungeons & Dragons". dnd.wizards.com. Retrieved 2017-10-08.
  12. Mearls, Mike. "Playtest: New Hybrid and Multiclass Options". Dragon magazine #400. Wizards of the Coast. Archived from the original on June 4, 2011. Retrieved 5 October 2011.
  13. Mearls, Mike (2007-09-21). "Encounter Design in 4th Edition". Dragon magazine #360. Wizards of the Coast. Archived from the original on 2010-01-07. Retrieved 2012-08-23.

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