Mighty_Rabbit_Studios

Mighty Rabbit Studios

Mighty Rabbit Studios

American video game developer


Mighty Rabbit Studios, Inc. is an American independent video game developer based in Cary, North Carolina.

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History

Mighty Rabbit Studio was founded by Josh Fairhurst and Nicholas Allen. They first met in 2005 while attending Wake Technical Community College and then collaborated on a student project that was never released.[2] Fairhurst went on to North Carolina State University to study computer science. In his senior year, he developed the game Terraform alongside other students.[2][3] Allen would develop the iOS game Cylinder and obtain a full-time job. While the two had remained friends, Fairhurst chose to establish Mighty Rabbit Studios with two other people in August 2010. However, this arrangement did not work out; as Fairhurst was in need of help, Allen quit his job and joined Mighty Rabbit Studios full-time.[2] Together, they joined the game development incubator Joystick Labs, where they developed the game Saturday Morning RPG.[4] Separately from the game's development, Mighty Rabbit Studios released quickly developed games about contemporary topics, branded "Mighty Minis". Among them, Bed Intruders was released for Android, iOS, and for web browsers via Kongregate.[5] The studio also brought Cylinder to the Xbox 360 via Xbox Live Arcade.[6] Saturday Morning RPG was released for iOS in April 2012.[7]

Games developed

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References

  1. "Mighty Rabbit Studios". Mighty Rabbit Studios. 2018. Archived from the original on September 8, 2014. Retrieved September 8, 2014.
  2. Koch, Sean (February 16, 2012). "Interview With Josh Fairhurst of Mighty Rabbit Studios". iFanzine. Archived from the original on November 12, 2020. Retrieved March 5, 2023.
  3. The Escapist Presents: Joystick Labs: The First Five. The Escapist. July 22, 2011. Event occurs at 2:14–3:22. Archived from the original on March 5, 2023. Retrieved March 5, 2023 via YouTube.
  4. "Mighty Minis". Mighty Rabbit Studios. 2011. Archived from the original on October 2, 2011.
  5. Smith, Ryan (August 30, 2011). "Independent developers flex their muscle at 'Raleigh: Game On'". WRAL TechWire. Archived from the original on March 5, 2023. Retrieved March 5, 2023.
  6. Schreier, Jason (April 3, 2012). "Saturday Morning RPG Is Chock Full Of Cartoon Goodness And 80s References". Kotaku. Archived from the original on February 11, 2023. Retrieved March 5, 2023.
  7. "Games by MightyRabbit". Kongregate. 2011. Archived from the original on March 5, 2023. Retrieved March 5, 2023.
  8. Marchiafava, Jeff (July 18, 2013). "Breach & Clear Review". Game Informer. Archived from the original on December 15, 2022. Retrieved March 5, 2023.
  9. Stern, Gavin (October 18, 2014). "'Fat Chicken' aims to send message to gamers". KSHB 41 Kansas City. Archived from the original on August 18, 2022. Retrieved March 5, 2023.
  10. Hall, Charlie (August 27, 2014). "Breach & Clear: Deadline is PC exclusive and full of zombies". Polygon. Archived from the original on December 7, 2022. Retrieved March 5, 2023.
  11. Fingas, Jon (February 8, 2016). "Humble Bundle is funding its own games". Engadget. Archived from the original on September 16, 2021. Retrieved March 5, 2023.
  12. Fairhurst, Josh [@LimitedRunJosh] (October 29, 2022). "Yes, we worked on Bard's Tale IV, Wasteland 3, and another AAA title that has been in development for three or four years now (it's currently unannounced)" (Tweet). Archived from the original on March 5, 2023. Retrieved March 5, 2023 via Twitter.

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