List_of_games_using_procedural_generation

List of games using procedural generation

List of games using procedural generation

Add article description


Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation. For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest.[1] Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic, such as to create new environments for the player to explore. The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path.[2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations.[3]

This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

List

Roguelike games

Games in the roguelike genre all have at least procedurally generated levels.[4]

Other

More information Title, Year ...

References

  1. Davenport, James (6 September 2017). "From the Elder Scrolls to the US Secret Service: Where videogame trees come from". PC Gamer.
  2. Plunkett, Luke (9 December 2013). "See How Spelunky Levels Are Made". kotaku.com.
  3. "How many weapons are in Borderlands 2?". eurogamer.net. 16 July 2012.
  4. Fogel, Stefanie (12 June 2017). "7 roguelikes that every developer should study". www.gamasutra.com. Retrieved 2019-06-16.
  5. Venter, Jason (9 October 2013). "Anarchy Online Classic – Blitzing Guide". Retrieved 7 May 2020.
  6. Dean, Paul (28 February 2014). "Banished review". Eurogamer. Retrieved 23 January 2019.
  7. Totilo, Stephen (10 March 2010). "Civilization V Preview: Small Changes, Big Differences". kotaku.com.
  8. "Review: Crypt of the NecroDancer". Hardcore Gamer. 24 April 2015. Retrieved 23 January 2019.
  9. Thursten, Chris (12 May 2015). "Crypt of the Necrodancer review". PC Gamer. Retrieved 23 January 2019.
  10. Matulef, Jeffrey (10 July 2015). "Crypt of the NecroDancer to get jiggy on PS4 and Vita". Eurogamer. Retrieved 23 January 2019.
  11. Rob Rich (6 July 2016). "Crypt of the NecroDancer Review: Disco Inferno". Retrieved 23 January 2019.
  12. Wiltshire, Alex (19 March 2018). "How Deep Rock Galactic mines fun from absolute darkness". Rock Paper Shotgun. Retrieved 26 January 2020.
  13. Bowman, Mitch (2018-02-09). "Downhill biking game Descenders could be the heir to Skate's throne". PC Gamer. Retrieved 2019-05-04.
  14. Meer, Alec (26 April 2013). "Wot I Think: Don't Starve". Rock, Paper, Shotgun.
  15. V, Perry (22 May 2013). "Don't Starve update adds caves and bunnies". pcgamer.com.
  16. Weiner, Jonah (21 July 2011). "The Brilliance of Dwarf Fortress". The New York Times.
  17. Johnson, Mark (5 August 2016). "Generation Next, Part 2: How To Generate A Religion". Rock, Paper, Shotgun.
  18. Spufford, Francis (2003-10-18). "Backroom Boys by Francis Spufford". the Guardian. Retrieved 2022-09-27.
  19. Walker, John (1 June 2009). "Left 4 Dead 2: Exclusive RPS Hands-On Preview". Rock, Paper, Shotgun. Retrieved 23 January 2019.
  20. Campbell, Colin (2019-06-10). "Minecraft Dungeons is simple, Diablo-inspired fun for the family". Polygon. Retrieved 2019-06-11.
  21. Curry, Peter (15 June 2016). "Postmortem: Dinosaur Polo Club's Mini Metro". www.gamasutra.com. Retrieved 23 January 2019.
  22. Alexandra, Heather (18 October 2016). "A Look At How No Man's Sky's Procedural Generation Works". kotaku.com.
  23. Boccher, Mike (21 January 2016). "Pirate simulator Pixel Piracy headed to Xbox One and PS4". Retrieved 23 January 2019.
  24. "Pixel Piracy Review: What Shall We Do With The Drunken Sailor?". Player.One. 11 August 2014. Retrieved 23 January 2019.
  25. Smith, Adam (20 December 2016). "RimWorld's huge Wanderlust update is world-changing". Rock, Paper, Shotgun.
  26. Moser, Cassidee (11 August 2016). "How RimWorld fleshes out the Dwarf Fortress formula". www.gamasutra.com. Retrieved 23 January 2019.
  27. Wiltshire, Alex (12 August 2016). "How RimWorld Generates Great Stories". Rock, Paper, Shotgun.
  28. "The making of Rogue Legacy". eurogamer.net. 29 July 2013.
  29. Garst, Aron (11 September 2018). "Developing Spore : An oral ('Sporal'?) history 10 years on". www.gamasutra.com. Retrieved 23 January 2019.
  30. Kohler, Chris (13 March 2008). "Designer Will Wright Walks Us Through Spore". Wired. Retrieved 23 January 2019 via www.wired.com.
  31. IGN Staff (15 October 2008). "Spore Honored with 2008 Popular Mechanics Breakthrough Award". Retrieved 23 January 2019.
  32. Grayson, Nathan (4 August 2016). "Starbound: The Kotaku Review". Kotaku. Retrieved 23 January 2019.
  33. Sykes, Tom (18 December 2016). "Starbound's Vault update adds procedural dungeons, procedural bosses". PC Gamer. Retrieved 23 January 2019.
  34. "Stardew Valley review". eurogamer.net. 10 October 2017.
  35. Mc Shea, Tim (May 31, 2011). "Terraria Review, Terraria PC Review".
  36. Toms, Ollie (11 February 2021). "Valheim map: Biomes, placing map markers, how to ping the map". Rock, Paper, Shotgun.

Share this article:

This article uses material from the Wikipedia article List_of_games_using_procedural_generation, and is written by contributors. Text is available under a CC BY-SA 4.0 International License; additional terms may apply. Images, videos and audio are available under their respective licenses.