List_of_commercial_video_games_with_later_released_source_code

List of commercial video games with later released source code

List of commercial video games with later released source code

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This is a list of commercial video games with later released available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities.

Background

Commercial video games are typically developed as proprietary closed source software products, with the source code treated as a trade secret (unlike open-source video games).[1] When there is no more expected revenue,[citation needed] these games enter the end-of-life as a product with no support or availability for the game's users and community.[2]

In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming lost. Such source code is often released under varying (free and non-free, commercial and non-commercial) software licenses to the games' communities or the public; artwork and data are often released under a different license than the source code, as the copyright situation is different or more complicated. The source code may be pushed by the developers to public repositories (e.g. SourceForge or GitHub), or given to selected game community members, or sold with the game, or become available by other means. Source code availability in whatever form allows the games' communities to study how the game works, make modifications, and provide technical support themselves when the official support has ended,[2] e.g. with unofficial patches to fix bugs or source ports to make the game compatible with new platforms.

Some developers that have released their source code have concluded that, in general terms, such action has not been harmful and even beneficial, among them Alec Holowka (Aquaria), Adam Saltsman (Canabalt),[3] John Carmack (Wolfenstein 3D, Doom, Quake),[4] Brian Hook (Quake II),[5] and Terry Cavanagh (VVVVVV).[6] Wolfire Games also noted (along with Saltsman) that releasing the source code didn't reduce sales.[3][7] However, releasing the source code may and has led to clones using the original proprietary assets from the game, with two notable examples of games having clones thanks to the source release being Canabalt and Lugaru HD. Although Saltsman has noted that those clones can be removed from storefronts with a DMCA takedown notice,[3] Jeff Rosen, co-founder of Wolfire Games, has recognized that such practices may discourage game developers from releasing their code.[8]

Lists

Open engine and game data

The games in this table were released under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain, GPL, BSD, Creative Commons, zlib, MIT, Artistic License or other (see the comparison of Free and open-source software and the Comparison of free and open-source software licenses).

More information Title, First release ...

Open-source games with free of charge data

Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. The assets are provided free of charge to the final user, but with some restrictions. Note that both the engine and the game code must be available under a license approved by the OSI and/or the FSF, if it was made with a licensed engine.

More information Title, First release ...

Open-source games

Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. The assets are not provided for free and must be bought by the final user. Note that both the engine and the game code must be available under a license approved by the OSI and/or the FSF, if it was made with a licensed engine.

More information Title, First release ...

Source-available games with free of charge data

Video games in this table are source-available, but are neither open-source software according to the OSI definition nor free software according to the Free Software Foundation. If the source code is given out without specified license or public domain waiver it has legally to be considered as still proprietary due to the Berne Convention. The assets are provided free of charge to the final user, but with some restrictions.

More information Title, First release ...

Source-available games

Video games in this table are source-available, but are neither open-source software according to the OSI definition nor free software according to the Free Software Foundation. If the source code is given out without specified license or public domain waiver it has legally to be considered as still proprietary due to the Berne Convention. The assets are not provided for free.

More information Title, First release ...

See also


References

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  156. TreadMarks Archived 2017-05-23 at the Wayback Machine on github.com
  157. Treadmarks on github.com/sago007
  158. tread marks on pyra-handheld.com by ptitSeb (23 September 2017)
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  160. tribaltrouble byteam-penguin on github.com
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  267. Crystal%20Mines%20(NES)%2011151989%20Version.zip in "Crystal Mines License.txt" "Ken's license: - The name "Crystal Mines", the graphics, sound, music, and the levels are NOT open source. People other than me worked on them, and for that version of the game actually got royalties and still have ownership. It's OK to possess them for personal use, but they can't be reused in a new game or distributed for profit. - As the sole author of the code, I (Ken Beckett) will allow the source code for the NES version to be used in other works, provided that: A) Credit is given to 'Ken Beckett' in both the portions of re-used source code AND in the credits of the new game, and B) That the code is modified sufficiently such that the new game is not easily recognizable as being Crystal Mines with new graphics/sound/music. -Ken"
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