League_of_Legends_EMEA_Championship

<i>League of Legends</i> EMEA Championship

League of Legends EMEA Championship

Professional League of Legends esports league


The League of Legends EMEA Championship (LEC) is the professional League of Legends esports league run by Riot Games in the EMEA (Europe, the Middle East and Africa) region, in which ten teams compete. Each annual season of play is divided into three splits, winter, spring and summer, all consisting of three weeks of round-robin tournament play, which then conclude with play-off tournaments between the top six teams. At the end of the season, the top performing teams qualify for the annual League of Legends World Championship. The LEC represents the highest level of League of Legends play in the EMEA.

Quick Facts Formerly, Game ...

With the exception of some touring events, all games of the LEC are played live at the Riot Games Arena in Adlershof, Berlin, Germany.[1] In addition to a small studio audience, all games are streamed live in several languages on Twitch and YouTube, with broadcasts regularly attracting over 300,000 viewers.[2]

The popularity and success of the LEC has attracted significant media attention. On 30 September 2016, the French Senate unanimously adopted the last version of the Law for a Digital Republic [fr], significantly improving the visa process for LEC players and esports athletes in general, giving a legal framework to esports contracts, introducing mechanisms to ensure payment of cash prizes, specifying rights for minor esport athletes, and more.[3] A few months before, France also introduced a new esports federation, "France Esports", which has the duty to be a representative body of esports towards the government and serve as a "partner of the French National Olympic and Sports Committee for all matters relating to the recognition of electronic sports as sport in itself".[4] Spain did the same in November 2016, creating the Spanish Federation of Video Games and Esports Spanish Federation of Video Games and Esports.[5][6] The LEC has attracted sponsorships from LG UltraGear, Kia,[7] Red Bull,[8] and Erste Group.[9]

Fnatic is the only team remaining that has played in every split since the inaugural 2013 Spring Split.

The LEC announced a controversial sponsorship deal with Neom in 2020. Many of the league's staff threatened a walkout,[10] which led to the sponsorship being cancelled.

Previous names

  • 2013–2018: European League of Legends Championship Series (EU LCS)
  • 2019–2022: League of Legends European Championship (LEC)
  • 2023–present: League of Legends EMEA Championship (LEC)

History

Riot Games launched League of Legends in October 2009 and attracted attention from the competitive gaming community.[11] The first two seasons of competitive play consisted of a series of tournaments mostly organised by third parties, such as Intel Extreme Masters in Europe, capped by a world championship tournament hosted by Riot Games.[citation needed]

Riot Games announced the formation of the LCS on 6 August 2012,[12] creating a fully professional league run by the company with a regular schedule and guaranteed salaries for players, featuring eight teams. Since the LCS was only launched in the third year of professional play, it was dubbed "Season 3". The top three finishers in the Riot Games European regional championships held in August 2012 automatically qualified, with the remaining five teams being decided in qualifier tournaments held in January 2013. Each LCS season is divided into two splits for spring and summer; the first games of the first spring split took place on 7 February 2013 in North America and on 9 February 2013 in Europe.

Season 3 of the LCS finished with the top three finishers Fnatic, Lemondogs, and Gambit Gaming. The top three teams advanced to the Season 3 World Championships.

Riot Games changed naming conventions in 2014, calling the season the "2014 Season" instead of "Season 4". The League of Legends Challenger Series was created as a second tier of competition for promotion and relegation.[13]

At the end of the 2014 season, an expansion tournament was held in Europe that added two teams in region, giving the LCS a total of 10 teams for the start of the 2015 Season.[14] Additionally, Riot introduced the concept of "Championship points", which teams would earn based on performance across both splits and playoffs in order to qualify for the League of Legends World Championship.[15]

A new sale of sponsorship rule was instated for the 2015 season. As a result, several teams were forced to rebrand and leave their respective parent organisations.

The 2015 Summer European LCS Finals were played at Hovet Arena, Stockholm. The series ended with Fnatic winning 3–2 over Origen and peaked at close to 1 million concurrent viewers on Twitch, YouTube, and Azubu – the highest number of viewers for any LCS match to date.

The 2016 Spring European LCS finals were held at Rotterdam Ahoy in Rotterdam, with G2 winning 3–1 against Origen, making it their first LCS title. The 2016 Spring European LCS split was the first time G2 played in the professional LCS after having been promoted due to winning the European Challenger Series and European Promotion Tournament in summer 2016.

The 2016 Summer European LCS finals were played at the Tauron Arena in Kraków, Poland. G2 won 3–1 against Splyce and secured their second LCS title. Splyce would later win the 2016 Summer European Gauntlet and qualify for Worlds as the third-seeded European team.

The 2017 Spring European LCS finals were held at the Barclaycard Arena in Hamburg, Germany, where G2 won 3–1 against Unicorns of Love, securing their third LCS title and qualifying for the Mid-Season Invitational (MSI), an annually-held international League of Legends competition. G2 placed second at the MSI 2017, losing 1–3 to SKT T1, the Korean representatives, in the finals. The Summer Split LCS finals took place in Paris at the AccorHotel Arena,[16] where G2 Esports won 3–0 against Misfits Gaming.

In 2019 the league rebranded from the "Europe League Championship Series" (EU LCS) to the "League of Legends European Championship" (LEC) and began franchising.[17] Following the example of North America's LCS, which franchised a year prior, the LEC selected ten permanent franchise partners, replacing the previous promotion and relegation format. The EU LCS' secondary league, the EU Challenger Series (EUCS), was consequently discontinued and replaced with an independent tournament named European Masters, which features the top teams from Europe's many regional leagues.[18]

In 2020, the league announced via their public Twitter account a partnership with a proposed Saudi Arabian city, Neom. Following major community backlash over the human rights abuses in the country, including criminalization of LGBT people, the partnership was called off the next day. Another two days later, the league's Director of Esports EMEA, Alberto Guerrero, put out a statement apologizing to the community for the partnership decision, with emphasis on apologizing to 'women, LGBTQIA+ individuals, and League of Legends players in the Middle East'.[19]

Since 2023, Turkey, CIS and MENA have merged with Europe region to become a EMEA (Europe, the Middle East and Africa) region. The "League of Legends European Championship" become the "League of Legends EMEA Championship", meaning teams from Turkey and CIS's leagues (TCL, LCL) will no longer get direct slots for the Mid-Season Invitational and the World Championship. TCL will be a qualification of Tier-2 league EMEA Masters.

Current format

Since the rebrand of the league in 2023, 10 teams, selected through franchising, compete in the LEC. Each season is divided into three splits. The regular season of each split consists of 3 weeks of play, in which each team plays each other once in a single round-robin format, for a total of 9 games each. The top 8 teams proceed to a double-elimination bracket to crown a split champion (In 2023, this was a double-elimination group stage from which the top 2 teams of each group competed in a four-team double elimination playoff bracket). Each split's playoffs award cash prizes and Championship Points, which are used to determine seeding for the season finals.

The three split champions, plus the second and third place teams in the summer split and additional teams based on Championship Points, compete in the season finals. The season finals is a double elimination bracket, with the top 4 seeds qualifying for the upper bracket.

Overview (2024)

Stage 1

  • 10 teams
  • Single round-robin, best of one
  • Top 8 teams advance to Stage 2

Stage 2

  • 8 teams
  • Double elimination, best of three for the first two rounds of the upper and lower bracket, best of five from then on

The winners of the winter (as seed 2) and spring (as seed 1) splits qualify for the Mid-Season Invitational. If winter's winner takes championship in spring, previous seeding will be transferred to the team with the next highest championship points.

The top 3 teams of each season finals qualify for the World Championship, although if one of the LEC representatives at the Mid-Season Invitational wins MSI or if the LEC is the second-best performing region at MSI, four teams will qualify from the LEC. The summer split champions, if they didn't qualify via the season finals, would enter Worlds as the lowest seed.

Teams

More information Teams, First appearance ...

Media coverage

The LEC primarily reaches its viewers through online streaming using its own channels on Twitch and YouTube. On Twitch alone, viewership numbers regularly exceed 200,000 for regular season play,[24] and the games have drawn over 1.7 million unique visitors.[25] In Spring 2020, the LEC reached an average minute audience of over 220,000.[26] with the Spring Finals peaking at over 817,000 consecutive viewers.[27][better source needed] However, Riot Games CEO Brandon Beck stated in 2012 that there were no immediate plans to try to bring the LCS to traditional TV, but news coverage of the regular season isn't generally limited to dedicated electronic sports news sites, such as CBS Interactive's onGamers.[28]

The scale and popularity of the LEC itself, however, has attracted considerable media attention,[29] particularly around some events that legitimised the LEC as a serious competition.

Results

More information Year, Split ...

Number of top four finishes

  *   Denotes a team that no longer participates in the league.

More information Team, 4th ...

Notes

  1. Team had competed as Excel Esports before. On 14 December 2023, Excel Esports and Giants Gaming announced merger, forming GiantX.[20] Giants Gaming had been competing in EU LCS from 2013 to 2018.
  2. Karmine Corp acquired their LEC spot from Astralis in October 2023.
  3. From the 2016 Spring Split until the 2019 Summer Split, MAD Lions was known as Splyce. The team was rebranded in November 2019 when OverActive Media, the owner of the two brands, dissolved the Splyce brand to merge all of their esports ventures into MAD Lions.[21]. From 2024, MAD Lions takes a partnership with KOI after KOI has split with Rogue. Team is competing as MAD Lions KOI.
  4. On October 6, 2022, Rogue announced a merger with KOI, an esports organisation owned by Ibai Llanos and Gerard Piqué. This will result in the existing Rogue teams rebranding to KOI. Following Infinite Reality's split with KOI in 2023, the team was reestablished. KOI later takes a partnership with MAD Lions, competing as MAD Lions KOI.
  5. Team BDS acquired their LEC spot from Schalke 04 Esports in June 2021.[22]
  6. Team Heretics acquired their LEC spot from Misfits Gaming in July 2022.[23]

References

  1. "Riot Games Esports Media Center - "Riot Games reveals plans for new home of EMEA esports in Berlin"". esports.riotgamesmedia.com. Retrieved 26 December 2023.
  2. Kwilinski, Darin. "LCS retains viewers during the Super Bowl". onGamers. CBS Interactive. Archived from the original on 9 August 2014. Retrieved 21 July 2014.
  3. Auxent, Adrien (30 September 2016). "Esports are now officially legal in France". The Esports Observer. Retrieved 18 June 2017.
  4. Auxent, Adrien (28 April 2016). "All you need to know about France's new esports federation, "France eSports"". The Esports Observer. Retrieved 18 June 2017.
  5. "Spain government creates a federation of video games and esports". The Esports Observer. 8 November 2016. Retrieved 20 October 2019.
  6. Ring, Oliver (10 November 2016). "Spanish Federation of Video Games and Esports set to be created". Esports Insider. Retrieved 20 October 2019.
  7. Carpenter, Nicole (29 July 2020). "Riot Games ends Saudi Arabia's Neom partnership following controversy". Polygon. Retrieved 18 October 2020.
  8. Segal, David (10 October 2014). "Attraction in League of Legends". The New York Times. Retrieved 10 December 2015.
  9. Sarkar, Samit. "How the new League of Legends Challenger league will create a pathway to the pros". Polygon. Vox Media. Archived from the original on 26 December 2014. Retrieved 5 March 2015.
  10. Deesing, Jonathan (19 November 2014). "Expansion Tournament Adds Two Teams to LCS". Red Bull GmbH. Retrieved 20 November 2015.
  11. Deesing, Jonathan (14 January 2015). "Riot Adds Points System to LCS, Modifies Schedule". Red Bull GmbH. Retrieved 20 November 2015.
  12. "The 2017 EU Summer Finals are heading to Paris". LoL Esports. Retrieved 31 January 2020.
  13. "Take a closer look at the LEC". LoL Esports. Retrieved 21 November 2018.
  14. "Riot to Rebrand EU LCS As It Welcomes New Partner Teams". The Esports Observer. Retrieved 25 February 2021.
  15. "Splyce officially rebrand LEC team to MAD Lions, announce 2020 starters". Dexerto. 29 November 2019. Retrieved 14 February 2023.
  16. Kwilinski, Darin. "LCS retains viewers during the Super Bowl". onGamers. CBS Interactive. Archived from the original on 9 August 2014. Retrieved 21 July 2014.
  17. "Esports Charts – Spring 2020 Viewership". Esports Charts. Retrieved 20 May 2020.
  18. "Esports Charts – Spring Finals Viewership". Esports Charts. Retrieved 20 May 2020.
  19. Rom, Kim (7 November 2013). "Welcome to the onGamers beta". onGamers. Archived from the original on 3 December 2013. Retrieved 27 November 2013.
  20. Snider, Mike. "'League of Legends' makes big league moves". USA Today. Retrieved 20 November 2015.

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