Kill_Switch_(video_game)

<i>Kill Switch</i> (video game)

Kill Switch (video game)

2003 third-person shooter game by Namco USA


Kill Switch (stylized as kill.switch) is a third-person shooter video game developed by Namco USA in 2003 for the PlayStation 2, Xbox and Microsoft Windows. A Game Boy Advance port was released in 2004. The GBA port was created independently of Namco, due to a licensing deal with Destination Software.[5] The PAL release of the PS2 port came with a demo of SOCOM II U.S. Navy SEALs on a separate disc.

Quick Facts Kill Switch, Developer(s) ...

The most distinguishing characteristic of Kill Switch is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own Time Crisis series of light gun shooters as well as Koei's third-person shooter WinBack[6] and Hideo Kojima's stealth game Metal Gear Solid 2: Sons of Liberty.[7]

Story

Protagonist Nick Bishop (voiced by Marcus McCollum) is a super-soldier remotely controlled via direct neural connection by a man known only as "Controller" (voiced by Chuck McQuary) in a series of combat missions designed to bring "the North" and "the West" to war. Profiteer Archer (voiced by Adam Baldwin) plans to benefit by selling the technology used to control Bishop, who gives Controller headaches on recollection of suppressed memories featuring a woman and the phrase "Say my name". Moments before launching a biological warhead, Controller is killed by a surge triggered when a woman known as "Duchess" (voiced by Adrienne Wilkinson) seizes control of Bishop. Sent to attack Controller's base, Bishop's memories are eventually restored: the woman from his memories was his new wife, who Archer killed when he captured Bishop to sell the technology inside him. Freed, Bishop kills Archer in a final assault and walks away.

Reception

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Kill Switch received a wide range of reviews across all platforms, with the Xbox version receiving a score of 75 out of 100 on Metacritic, indicating "generally favorable reviews", while the PC and PS2 versions received scores of 66 and 73 out of 100 respectively, indicating "mixed or average reviews". Criticism was directed towards its thin plot and simplistic level design, while the gameplay mechanics, especially the cover system, were lauded and considered engaging. It was compared to the Time Crisis series. The Xbox version of the game was said to possess enhanced graphics over the PS2 version. GameSpot awarded the Xbox version a 6.9 out of 10.[16]

The GBA version of the game was similarly received, with IGN calling it a "solid portable action title" and awarding it a 7.5 out of 10.[5]

Legacy

The 'Offensive Cover System' (OCS) in the game was one of the foundations for modern cover systems in third-person shooter video games.

Kill Switch is best remembered for its cover system as a core game mechanic,[17] and for introducing the blind fire mechanic to the cover system.[18] Several shooters took inspiration from Kill Switch and implemented similar cover systems. In the design of Gears of War, lead developer Cliff Bleszinski of Epic Games credits Kill Switch's cover system as one of the influences they put into the game's design,[19] as Kill Switch's lead designer Chris Esaki was employed by Epic Games and was involved in the development of Gears of War.[2]

Naughty Dog's Uncharted: Drake's Fortune, which began development in 2005 and was released in 2007,[20] also took inspiration from Kill Switch, which Uncharted's lead designers Evan Wells and Amy Hennig credited as inspiration for the game's cover system.[21] Other examples of shooters that featured Kill Switch-inspired cover systems include the 2005 third-person shooter CT Special Forces: Fire for Effect,[22] and the 2006 games Tom Clancy's Rainbow Six: Vegas,[23] a first-person shooter released in the same month as Gears of War,[24] and Killzone: Liberation, an isometric shoot 'em up released a month before Gears of War.[6]


References

  1. "kill.switch". GameSpy. Archived from the original on February 24, 2021. Retrieved June 30, 2018.
  2. "Gears of War: Five Things You Didn't Know". TeamXbox. September 29, 2006. Archived from the original on September 28, 2011. Retrieved June 30, 2018.
  3. "Search | Pegi Public Site". Archived from the original on 2021-02-25. Retrieved 2019-11-27.
  4. "Search | Pegi Public Site". Archived from the original on 2021-02-25. Retrieved 2019-11-27.
  5. Craig Harris (2004-10-01). "IGN kill.switch Review". Gameboy.ign.com. Archived from the original on 2012-08-19. Retrieved 2011-07-06.
  6. Brian Ashcraft (January 20, 2010). "How Cover Shaped Gaming's Last Decade". Kotaku. Archived from the original on 2017-06-30. Retrieved 2011-03-26.
  7. Lindsay, Stuart (2009-12-02). "Did Gears of War Innovate the Cover System". Planet Xbox 360. Archived from the original on February 16, 2009. Retrieved 2009-12-12.
  8. "kill.switch for Xbox". GameRankings. 2003-10-28. Archived from the original on 2012-06-08. Retrieved 2011-07-06.
  9. "Kill.switch". Metacritic. Archived from the original on 2019-04-30. Retrieved 2019-11-27.
  10. "Kill.switch". Metacritic. Archived from the original on 2019-04-30. Retrieved 2019-11-27.
  11. "Kill.switch". Metacritic. Archived from the original on 2019-05-22. Retrieved 2019-11-27.
  12. "kill.switch Reviews and Articles for Xbox". GameRankings. Archived from the original on 2012-10-16. Retrieved 2011-07-06.
  13. Gerstmann, Jeff (2003-10-28). "kill.switch Review, kill.switch PlayStation 2 Review". GameSpot.com. Archived from the original on 2011-10-02. Retrieved 2011-07-06.
  14. "kill.switch - PS2 - Review | GameZone.com". Xbox.gamezone.com. Archived from the original on 2011-08-07. Retrieved 2011-07-06.
  15. Jeremy Dunham (2003-10-27). "kill.switch - PlayStation 2 Review at IGN". Ps2.ign.com. Archived from the original on 2012-05-10. Retrieved 2011-07-06.
  16. Gerstmann, Jeff (2003-10-28). "kill.switch Review, kill.switch Xbox Review". GameSpot. Archived from the original on 2009-09-22. Retrieved 2011-07-06.
  17. "Why Vanquish will make Gears Of War obsolete". Play. July 19, 2010. Archived from the original on July 22, 2010. Retrieved June 30, 2018.
  18. "Kill.Switch & Gladius Go Gold". IGN. October 6, 2003. Archived from the original on July 5, 2011.
  19. "GDC 07: Cliffy B disassembles Gears, mentions sequel". GameSpot. March 12, 2007. Archived from the original on 2007-09-29. Retrieved 2007-07-05.
  20. Randolph Ramsay (2007-10-26). "Q&A: Naughty Dog on Uncharted". GameSpot AU. Archived from the original on 2011-09-20. Retrieved 2008-08-11.
  21. "Uncharted: Drake's Fortune Afterthoughts". 1UP.com. January 10, 2008. Archived from the original on January 21, 2012. Retrieved June 30, 2018.
  22. "CT Special Forces Fire For Effect Review". VideoGamer.com. April 24, 2005. Archived from the original on September 27, 2012. Retrieved June 30, 2018.
  23. "Tom Clancy's Rainbow Six: Vegas 2 – Review". Game Critics. July 17, 2008. Archived from the original on November 21, 2008. Retrieved June 30, 2018.
  24. "Tom Clancy's Rainbow Six Vegas Review". GameSpot. Archived from the original on January 30, 2011. Retrieved June 30, 2018.
  1. GBA version developed by Visual Impact
  2. Published by Sony Computer Entertainment Europe on the PlayStation 2 in Europe. PC version published by Light & Shadow Production and GBA version published by Destination Software

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