Game_of_the_Seven_Kingdoms

Game of the Seven Kingdoms

Game of the Seven Kingdoms

Variant of the Chinese game xiangqi


Game of the Seven Kingdoms (Chinese: 七國象棋, p qī-guó-xiàng-qí ;) is a seven-player variant of the game xiangqi ("Chinese chess"). It is traditionally ascribed to Sima Guang, although he died well before the 13th century, to which this game is traditionally dated. The rules of the game can be found in his book, 古局象棋圖.[2][3] There is skepticism regarding the game's 13th-century formulation.[4]

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Game of the Seven Kingdoms symbolizes the Seven Warring States period (403–221 BC).[1]

Game rules

Players

The game is normally played by seven players. If there are fewer players, the extra kingdoms can be removed, or some players can own more than one kingdom. Players are allowed to team up, but may not discuss with their teammates during the game.

Equipment and setup

The board is the same as a Go board. Each side has 17 pieces: a general (將), a chancellor (偏), a diplomat (裨), a cannon (砲), a go-between (行人), an archer (弓), a crossbowman (弩), two dagger soldiers (刀), four swordsmen (劍), and four knights (騎). The name of the general varies according to the kingdom it represents. The seven kingdoms are:

  • Qin (秦), the white army, in the west
  • Chu (楚), the red army, in the south
  • Han (韓), the orange army, in the south
  • Qi (齊), the blue army, in the east
  • Wei (魏), the green army, in the east
  • Zhao (趙), the purple army, in the north
  • Yan (燕), the black army, in the north

The position of the seven armies somewhat reflects the geographical position of the seven Warring States. (It is possible that the original rules mistakenly swapped Zhao and Yan.)[5]

The yellow piece in the board center is "the emperor" (周), which does not belong to any player.

Gameplay

The game starts with Qin, the white kingdom, and then the order of play is counterclockwise.

The mechanism of the game is similar to many chess variants: pieces have their own moves and may capture one another by displacement. Except for the cannon and go-between, all pieces capture the same way that they move. There is no check in this game (so, it is not mandatory to remove an attack on the general).

Moves of pieces

Note that pieces are placed at intersections.

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Victory

A player is out when he loses his general or more than 10 pieces. The player who captures the general or the most pieces of the loser wins his remaining army. The final victory goes to the first player who wins two kingdoms or captures more than 30 pieces.

See also


References

  1. Sima Guang(司馬光). 古局象棋圖.
  2. "The imbalance in the array must reflect on the play (assuming that the game was ever played), and can perhaps be attributed to the fact that a weiqi board rather than a bespoke board was used. The existence of pieces moving as Q and B at least two centuries before their introduction into orthochess is a phenomenon few will credit. (Leventhal, Chess of China)" (Pritchard 2007:343) [But note that the queen and bishop are already present in Japan in the game of chu shogi, which is recorded by the 14th century and was the most commonly played version of chess in 15th-century Japan. They are also present in dai shogi, which may have already existed by the 13th century.]
  3. Cazaux, Jean-Louis and Knowlton, Rick (2017). A World of Chess, pp. 119, 366. McFarland. ISBN 9780786494279.

Bibliography


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