Eliminator_(1981_video_game)

<i>Eliminator</i> (1981 video game)

Eliminator (1981 video game)

1981 video game


Eliminator is a multi-directional shooter space combat game, created and released by Sega/Gremlin in 1981. Similar to the monochrome Star Castle,[2] Eliminator uses color vector graphics and allows both cooperative and competitive multiplayer gameplay.[3] It is the only four-player vector game ever made.[2]

Quick Facts Eliminator, Developer(s) ...

Gameplay

Players pilot a space ship around the playfield (space) and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. With a little skill, shots can propel the enemy into the Eliminator thus destroying them. There is only one way to destroy the Eliminator, fire a cannon blast down the trench into its center. This can be done directly or via a ricochet. Failure to destroy the Eliminator after a preset time causes the center to activate a drone that flies out of the Eliminator to shoot down the player with a destructive energy blast. The playfield becomes enclosed in an invisible barrier that bounces shots and ships off it, thus increasing the chances of death. Once the Eliminator is destroyed, the game restarts with a tougher set of enemies. The four player version allowed four players to simultaneously make attack runs on the Eliminator while trying to evade or destroy various other opponents. In four player mode, players must also dodge other player's ships.

Reception

Michael Blanchet's 1982 book How to Beat the Video Games praised Eliminator as offering "the best two-player action I've seen in a long time".[4]

Legacy

The game is included as an unlockable game in the PSP version of Sega Genesis Collection.


References

  1. "San Diego's Gremlin: how video games work". San Diego Reader. 1982-07-15. Retrieved 2020-10-25.
  2. Blanchet, Michael (1982). How to Beat the Video Games. New York: Simon and Schuster. p. 68. ISBN 0671453750.

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