Comparison_of_3D_computer_graphics_software

Comparison of 3D computer graphics software

Comparison of 3D computer graphics software

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3D computer graphics software refers to programs used to create 3D computer-generated imagery.

General information

Current software

This table compares elements of notable software that is currently available, based on the raw software without the inclusion of additional plugins.

More information Application, Latest release date and version ...

Inactive software

There are many discontinued software applications.

More information Application, Latest release date and version ...

Operating system support

The operating systems on which the editors can run natively (without emulation or compatibility layers), meaning which operating systems have which editors specifically coded for them (not, for example, Wings 3D for Windows running on Linux with Wine).

More information Name, Windows ...
  1. The old versions of Blender supported AmigaOS, Solaris, and MorphOS.
  2. LightWave 3D 5.0 and before supported AmigaOS.
  3. Maya 1.0 - 6.5 supported SGI Irix.
  4. The old versions of POV-Ray supported Amiga OS, and Atari TOS.

Features

More information Modeling, 3D Painting ...

I/O

Image, video, and audio files

More information Imports, Exports ...

General 3D files

More information Imports, Exports ...

Game and renderer files

More information Imports, Exports ...

Cache and animation files

More information Imports, Exports ...

CAD files

More information Imports, Exports ...

Point clouds and photogrammetry files

More information Imports, ASTM E57 ...

GIS and DEM files

More information Imports, Exports ...
  1. VRML, Java 3D, Adobe Flash, Shockwave 3D, Acrobat 3D, OpenSceneGraph, USDZ, WebGL-related formats, etc...
  2. Caligari TrueSpace 3D Object format
  3. Metasequoia 4.0.0 dropped its RDS (Ray Dream Studio), and SCE (SoftF/X Model) exporters and 4.7.0 dropped its COB (Caligari TrueSpace 3D Object), DoGA CGA System SUF, and AMF exporters.
  4. Metasequoia 4.7.0 dropped the VRML 1.0 (WRL), and Three.js JMF exporters.
  5. OSG, OSGB, OSGT, OSGX, IVE and OSGA
  6. Metasequoia 4.0.0 dropped its PlayStation RSD importer and exporter.
  7. Metasequoia 4.7.0 dropped its POV-Ray POV exporter.
  8. Maya Cache and 3ds Max PC2 format are also used with FBX format.
  9. SLDPRT and SLDASM
  10. via AutoCAD DXF addon
  11. via Game Development Toolset

Supported primitives

More information Application, Polygon ...
More information Application, Curves ...

Modeling

More information Application, Hard surface Modeling ...

Lookdev / Shader writing

More information Application, PBR viewport ...

Lighting

More information Application, Alembic Importer ...

Path-tracing Rendering

More information Application, CPU rendering ...
More information Application, MIPMAP generation ...

Level of Detail (LoD) Generation/Baking

More information Application, LoD Generation ...

See also


References

  1. "Release Notes | SketchUp Knowledge Base". help.sketchup.com. Retrieved 2018-05-28.
  2. EIAS3D releases EIAS 9 CG Channel November 6, 2012
  3. "SketchUp Features". Archived from the original on 2017-09-21. Retrieved 2016-05-18.
  4. "Importing & Exporting Files". Blender. Blender Foundation. Retrieved 19 November 2020.
  5. バージョンアップ履歴 (in Japanese). tetraface
  6. Mesh Cache Modifier. Blender Foundation
  7. 3ds Max integrates OSL: GDC Day 1, fxguide, March 21, 2018
  8. Getting Started with Toolbag 2, Marmoset LLC, December 1, 2015
  9. Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide, P.685, Kelly Murdock, 2015
  10. Light Groups Solid Angle
  11. The composition of the passes is required.
  12. Shader The Foundry
  13. "Software". www.hdrlabs.com. Retrieved 2019-08-08.
  14. Pixar RenderMan LookDev and XPU. fxguide. September 14, 2021.
  15. Features Archived 2016-12-24 at the Wayback Machine, Pixar

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