Absolute_Obedience

<i>Absolute Obedience</i>

Absolute Obedience

2005 video game


Absolute Obedience,[1] known in Japan as Zettai Fukujuu Meirei (絶対服従命令) is a Japanese video game. The game is set in postwar West Germany.

Quick Facts Absolute Obedience, Developer(s) ...

Overview

The game is set in post-World War II West Germany, though the exact year is never mentioned; one storyline involves a motorcycle race to the Berlin Wall and back, so the game must be set sometime after 1961. The player takes the role of either Kia WelBehenna or Louise Hardwich, one of the two members of a secret agency run by Hardwich. The two are assigned to specific targets, which range from members of the KGB to aspiring soccer players. The requests usually include seducing the targets.

Gameplay

Game interaction is extremely limited, as Absolute Obedience is a visual novel. Most of the game consists of reading text and seeing stationary artwork, most of which is yaoi-themed.[citation needed]

Player input is limited to the option to choose one of two paths at a few junctions in the story, which lead to different endings. The primary goal is to fulfill the client's requests and complete the mission.[citation needed]

Each of the 12 stories have up to 4 different endings, with a total of 42 different endings and 2 additional endings. In order to obtain a good ending, the player must make the correct choices in a specific order. Some requests lose some of their options at some point and become listed as "expired". Each mission is given a grade: A, B, C, or D.[citation needed]

When the game has been successfully completed with an A grade in each request, two additional secret missions are unlocked for both Kia and Louise, in which more of both their pasts is revealed.[citation needed]


References

  1. "Absolute Obedience – Zettai Fukuju Meirei". JATS USA. Archived from the original on 2019-08-27. Retrieved 27 August 2019.

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