Virtual_production

On-set virtual production

On-set virtual production

Technology for television and film production


On-set virtual production (OSVP), also known as virtual production (VP), or In-Camera Visual Effects (ICVFX), and often called The Volume, is an entertainment technology for television and film production in which LED panels are used as a backdrop for a set, on which video or computer-generated imagery can be displayed in real-time. The use of OSVP became widespread after its use in the first season of The Mandalorian (2019), which used Unreal Engine, developed by Epic Games.

History

Australian film director Clayton Jacobson first had the idea of improving the green screen that was then in use, when filming a TV ad for detergent in 2003. Watching his son playing videogames and seeing the 3D technology used in them gave him the idea. Eventually, in 2016, Jacobson and his son made one of the first prototypes for a virtual production stage in their shed, using a set of LED screens. However, he could not get anyone to take an interest in developing the technology further, so gave up on it. Other filmmakers had also caught on to the idea though, and in 2018 an Australian cinematographer, Greig Fraser, used the technology to film the Star Wars franchise spin-off series, The Mandalorian (released 2019). Instead of using the green screen during the filming stage, the team combined post-production with the production stage of the series. They installed huge LED walls linked to powerful computers which ran Unreal Engine gaming software (used for Fortnite, among others). They called this soundstage "the volume", a term already used to refer to a stage where visual effects techniques take place.[1]

Since its inventive use in The Mandalorian, which used ILM's StageCraft, the technology has become increasingly popular. Miles Perkins, industry manager of film and TV for Epic Games and maker of the Unreal Engine, estimated that there were around 300 stages by October 2022, increased from only three in 2019.[2] Most of these were built during or after the COVID-19 pandemic, when lockdowns meant that production studios had to find ways to produce films without travelling to other locations.[1]

In March 2023, the world's largest virtual production stage was opened at the Docklands Studios Melbourne, in the city of Melbourne, Australia.[1]

Terminology

On-set virtual production (OSVP) is also known as virtual production (VP), In-Camera Visual Effects (ICVFX),[3] or The Volume.[citation needed]

Technology

With careful adjustment and calibration, an OSVP set can be made to closely approximate the appearance of a real set or outdoor location.[4] OSVP can be viewed as an application of extended reality. OSVP contrasts with virtual studio technology, in which a green screen backdrop surrounds the set, and the virtual surroundings are composited into the green screen plate downstream from the camera, in that in OSVP the virtual world surrounding the set is visible to the camera, actors, and crew, and objects on set are illuminated by light from the LED screen, creating realistic interactive lighting effects, and that the virtual background and foreground are captured directly in camera, complete with natural subtle cues like lens distortion, depth of field effects, bokeh and lens flare. This makes it a far more natural experience that more closely approximates location shooting, making the film-making process faster and more intuitive than can be achieved on a virtual set.[citation needed]

To render parallax depth cues correctly from the viewpoint of a moving camera, the system requires the use of match moving of the background imagery based on data from low-latency real-time motion capture technology to track the camera.[citation needed]

Industry organizations including SMPTE, the Academy of Motion Picture Arts and Sciences and the American Society of Cinematographers have started initiatives to support the development of OSVP.[4][5][6][7]

Examples

Stages that use OSVP include the various StageCraft stages, Pixomondo's Toronto-based LED stage, which has a longterm lease from CBS, ZeroSpace's Volume in New York City,[8] or Lux Machina various stages.[2] In Japan, the LED wall and virtual production were used by Toei Company for its Super Sentai shows Avataro Sentai Donbrothers[9] and Ohsama Sentai King-Ohger, with the latter also being produced in collaboration with Sony PCL Inc.[10]

As of March 2023 the largest OSVP is at Docklands Studios Melbourne in Australia.[1]

Productions using the technologies

Television series

Feature films

Space Jam (1996)[24]

Short films

  • The Vandal (2021)[44]

See also


References

  1. Purtill, James (22 March 2023). "Virtual production studios are replacing green screens as world's largest opens in Melbourne". ABC News. ABC Science. Australian Broadcasting Corporation. Retrieved 24 March 2023.
  2. "In-Camera Visual Effects (ICVFX)". www.nepgroup.com. Retrieved 4 February 2023.
  3. "2021: The On-Set Virtual Production Initiative". www.smpte.org. Retrieved 22 February 2022.
  4. "Partnering to Develop Advisory Group of the On-Set Virtual Production (OSVP) Initiative". systemscontractor. 18 January 2022. Retrieved 22 February 2022.
  5. Abram, Cleo. "We Tested Sci-Fi Movie Tech (MKBHD)". YouTube. Retrieved 12 March 2023.
  6. Gartenberg, Chaim (20 February 2020). "How The Mandalorian teamed up with Fortnite creator Epic Games to create its digital sets". The Verge. Archived from the original on 20 February 2020. Retrieved 20 February 2020.
  7. Lane, Carly (9 June 2021). "Exclusive: Here's When 'The Mandalorian' Season 3 Is Filming; New Details on 'Book of Boba Fett' Connection". Collider. Archived from the original on 9 June 2021. Retrieved 9 June 2021.
  8. Giardina, Carolyn (19 October 2022). "Too Much Volume? The Tech Behind 'Mandalorian' and 'House of the Dragon' Faces Growing Pains". The Hollywood Reporter. Retrieved 4 February 2023.
  9. Peterson, Karen M. (29 April 2022). "How 'Our Flag Means Death' Designers Mixed History With Broad Theatricality". Variety. Retrieved 16 July 2022.
  10. Bui, Hoai-Tran (17 June 2020). "The Obi-Wan Kenobi Disney+ Series Will Use the Same Technology as 'The Mandalorian'". /Film. Archived from the original on 18 June 2020. Retrieved 18 June 2020.
  11. "StageCraft | Industrial Light & Magic". www.ilm.com. Retrieved 4 February 2023.
  12. Dominguez, Noah (14 November 2022). "Andor Actually Used StageCraft Technology Despite Early Reports". ComicBook.com. Retrieved 25 November 2022.
  13. "Inside Dark Bay, the spinning LED volume at the heart of Netflix's upcoming '1899'". TechCrunch. 10 February 2022. Retrieved 20 November 2022.
  14. Giardina, Carolyn (28 June 2022). "'Percy Jackson and the Olympians' Takes ILM Virtual Production Route (Exclusive)". The Hollywood Reporter. Archived from the original on 28 June 2022. Retrieved 28 June 2022.
  15. "MoTA = @cary_fukunaga". www.instagram.com. Retrieved 4 February 2023.
  16. Fisher, Jacob (24 June 2021). "'The Acolyte' Aiming To Begin Filming In February In London". DiscussingFilm. Archived from the original on 30 June 2021. Retrieved 30 June 2021.
  17. Insider, DIRECTV (7 July 2021). "The Making of Space Jam: A 25 Year Pop Culture Phenomenon". DIRECTV. Retrieved 30 May 2024.
  18. "Oblivion". Lux Machina. Retrieved 4 February 2023.
  19. Bardini, Julio (14 August 2022). "Industrial Light & Magic's Digital StageCraft Technology: What We Know About the Volume". Collider. Retrieved 4 February 2023.
  20. Desowitz, Bill (15 October 2018). "Beyond Christopher Nolan: 'First Man' Redefines In-Camera VFX". IndieWire. Archived from the original on 3 November 2018. Retrieved 2 November 2018.
  21. "How Cutting-Edge ILM Technology Brought 'The Mandalorian' to Life". No Film School. 5 February 2020. Retrieved 26 June 2021.
  22. "The Irishman". Lux Machina. Retrieved 4 February 2023.
  23. Mike Seymour (21 January 2021). "The Midnight Sky's Virtual Production using StageCraft". Fxguide. Retrieved 26 June 2021.
  24. "The Next Generation of Extended Reality Sounds Stages". Lux Machina. Retrieved 4 February 2023.
  25. Giardina, Carolyn (19 October 2020). "'The Batman' Using 'Mandalorian' Virtual Production Techniques". The Hollywood Reporter. Archived from the original on 19 October 2020. Retrieved 19 October 2020.
  26. Villaverde, Noah (8 June 2022). "'Black Adam' Director Talks Using Lucasfilm's Volume & Other New Tech". Heroic Hollywood. Retrieved 19 July 2022.
  27. Kadner, Noah (24 April 2023). "Virtual Production—When The Fabelmans Met The Mandalorian". Frame.io Insider. Retrieved 26 April 2023.
  28. Erao, Math (17 May 2021). "Ant-Man and the Wasp: Quantumania Director Shares Photo From The Mandalorian's Virtual Set". Comic Book Resources. Archived from the original on 17 May 2021. Retrieved 17 May 2021.
  29. Couch, Kim Masters, Scott Feinberg, Aaron; Masters, Kim; Feinberg, Scott; Couch, Aaron (9 January 2023). "Francis Ford Coppola's 'Megalopolis' in Peril Amid Ballooning Budget, Crew Exodus (Exclusive)". The Hollywood Reporter. Retrieved 4 February 2023.{{cite web}}: CS1 maint: multiple names: authors list (link)

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