U.S._Special_Forces:_Team_Factor

<i>U.S. Special Forces: Team Factor</i>

U.S. Special Forces: Team Factor

2002 video game


U.S. Special Forces: Team Factor (also known as Team Factor) is a first-person shooter developed by 7FX in 2002. The game was intended to be a competitor to Counter-Strike, which served as the main inspiration for the game. Unlike Counter Strike, Team Factor features a single-player and a third side.[1][2]

Quick Facts U.S. Special Forces: Team Factor, Developer(s) ...

Development

The game had been in development since 2000. The team consisted of 9 to 14 developers. The development was financed by software company I.C.C.C. to which 7FX belonged. 7FX used its own engine LightForce. The original release date was mid-2001 but in the end it was released in May 2002. The game was published by Xicat Interactive as U.S. Special Forces: Team Factor, instead of the original name, Team Factor.[2][3]

Gameplay

The game has similar gameplay to Counter-Strike. It features 22 maps with different tasks for each side. There are three sides to play - US Special Forces, Russian Spetznaz and Terrorists. The single-player mode is the same but units are controlled by Bots.[4]

Reception

The game has received generally unfavorable reviews. It currently holds a 44% on Metacritic and 46.5% on GameRankings. It was criticised for its gameplay, graphics and AI behavior.[5][6]


References

  1. "Team Factor Databáze-her.cz". databaze-her.cz. Retrieved 2014-04-14.
  2. "U.S. Special Forces: Team Factor info - Games.cz". games.tiscali.cz. Retrieved 2014-04-14.
  3. "Team Factor - český Counter-Strike killer? - iDNES.cz". bonusweb.idnes.cz. 15 February 2001. Retrieved 2014-04-14.
  4. "US Special Forces: Team Factor Review - GameSpot". gamespot.com. Retrieved 2014-04-14.
  5. "US Special Forces: Team Factor for PC - GameRankings". gamerankings.com. Retrieved 2014-04-14.

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