Righthand rule
In mathematics and physics, the righthand rule is a common mnemonic for understanding the orientation of axes in threedimensional space. It is also a convenient method for quickly finding the direction of the crossproduct of 2 vectors. Rather than a mathematical fact, it is a convention, closely related to the convention that rotation around a vertical axis is positive if it is counterclockwise, and negative if it is clockwise.
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)

Most of the various lefthand and righthand rules arise from the fact that the three axes of threedimensional space have two possible orientations.[1] One can see this by holding one's hands outward and together, palms up, with the thumbs outstretched to the right and left, and the fingers making a curling motion from straight outward to pointing upward. (Note the hand picture is not an illustration of this.) If the curling motion of the fingers represents a movement from the first (xaxis) to the second (yaxis), then the third (zaxis) can point along either thumb. Lefthand and righthand rules arise when dealing with coordinate axes. The rule can be used to find the direction of the magnetic field, rotation, spirals, electromagnetic fields, mirror images, and enantiomers in mathematics and chemistry.
The sequence is often: index finger, middle finger, thumb. Two other sequences also work because they preserve the cycle:
 Middle finger, thumb, index finger.
 Thumb, index finger, middle finger (e.g., see the ninth series of the Swiss 200francs banknote).^{[citation needed]}