Mage:_The_Sorcerer's_Crusade

<i>Mage: The Sorcerers Crusade</i>

Mage: The Sorcerers Crusade

Add article description


Mage: The Sorcerers Crusade is a tabletop role-playing game published by White Wolf Publishing in 1998. It is part of the World of Darkness series, and is a spin-off from Mage: The Ascension. Set during the Renaissance, it depicts the beginning of the struggle between "traditionalists" and "technocrats".

Quick Facts Designers, Publishers ...

History

White Wolf Publishing came up with a new model for game releases as historical RPGs, with each of these new games based on one of the original games in the World of Darkness setting. Three new lines were published as a result: Vampire: The Dark Ages (1996), Werewolf: The Wild West (1997), and Mage: The Sorcerers Crusade (1998).[1]

Reception

Although Mage: The Sorcerers Crusade was among the best selling role-playing games in France in the July–August 1998 period,[2] it and the other most recent World of Darkness games at the time, with the exception of Vampire: The Dark Ages, were commercial failures, contributing to large economic problems for the publisher by 1998. White Wolf felt that they were unable to afford to continue publishing Mage: The Sorcerers Crusade, Changeling: The Dreaming, and Werewolf: The Wild West, so they were moved to White Wolf's new imprint Arthaus, where they could be produced on smaller budgets; there, Mage: The Sorcerers Crusade was able to succeed commercially.[1]

Reviews


References

  1. Appelcline, Shannon (2014). Designers & Dragons: The '90s (2nd ed.). Evil Hat Productions. pp. 7–52. ISBN 978-1-613170-84-7.
  2. "Top 10". Backstab (in French). No. 11. FC Publications. September–October 1998. p. 4.

Further reading


Share this article:

This article uses material from the Wikipedia article Mage:_The_Sorcerer's_Crusade, and is written by contributors. Text is available under a CC BY-SA 4.0 International License; additional terms may apply. Images, videos and audio are available under their respective licenses.