List_of_video_game_magazines

List of video game magazines

List of video game magazines

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This is a list of video game magazines. The primary focus of the magazines in this list is or was video game journalism for at least part of their run. For general computing magazines that may also cover games, consult the list of computer magazines.

Overview

Journalist reporting and evaluation of video games in periodicals began from the late 1970s to 1980 in general coin-operated industry magazines like Play Meter[1] and RePlay,[2] home entertainment magazines like Video,[3] as well as magazines focused on computing and new information technologies like InfoWorld or Popular Electronics.[4]

However, dedicated magazines focusing primarily on video game journalism wouldn't appear until late in 1981, when several magazines were launched independently of each other at about the same time. Computer and Video Games premiered in the U.K. in November 1981.[5] It was soon followed by Electronic Games in the US, founded by Bill Kunkel, Arnie Katz and Joyce Worley, who had previously written the "Arcade Alley" column in Video.[6] While Electronic Games covered arcade and console games as well as computer software, Computer Gaming World was focused entirely on the latter.[7] The video game crash of 1983 badly hurt the market for North American video game magazines. Computer Gaming World, founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984.[8]

Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII's LOGiN, followed by several SoftBank publications and Kadokawa Shoten's Comptiq. The first magazine dedicated to console games, or a specific video game console, was Tokuma Shoten's Family Computer Magazine, which began in 1985 and was focused on Nintendo's Family Computer (Nintendo Entertainment System in the West). This magazine later spawned famous imitators such as Famicom Tsuushin (loosely, "Famicom Journal") in 1986 (now known today as Famitsu) and Nintendo Power in 1988.[9]

In the mid-2000s, the popularity of print-based magazines started to wane in favor of web-based magazines.[10] In 2006, Eurogamer's business development manager Pat Garratt wrote a criticism of those in print games journalism who had not adapted to the web, drawing on his own prior experience in print to offer an explanation of both the challenges facing companies like Future Publishing and why he believed they had not overcome them.[11]

List

More information Name, Founded ...

See also

Notes

  1. Title of the publication; in case the title was changed during a magazine's run, older titles are attached in brackets.
  2. The year of first publication
  3. The last year of publication, if the magazine is defunct; if the print edition of a magazine brand is discontinued, the magazine is listed as defunct.
  4. Country of publication; if a magazine was circulated in multiple countries, only the country of origin is given.
  5. The name of the publisher; if the publisher changed during a publication's run, all publishers are given with their respective publication years in brackets.
  6. Brief summary of the general range of topics, platforms and genres covered.
  7. References for all used information
  8. Game Players was renamed to Ultra Game Players in 1996, and then to Game Buyer in 1998.[66]

References

  1. "Play Meter". Play Meter. Archived from the original on February 7, 2012. Retrieved April 24, 2014.
  2. "About RePlay". Archived from the original on May 2, 2014. Retrieved April 24, 2014.
  3. Kunkel, Bill (2005). Confessions of the Game Doctor. Rolenta Press. p. 171. ISBN 0964384892.
  4. Wolf, Mark J.P., ed. (2012). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-CLIO. p. 131. ISBN 978-0-313-37936-9.
  5. "Computer & Video Games Magazine". April 25, 2014. Archived from the original on August 2, 2014.
  6. Kohler, Chris (April 25, 2014). "Bill Kunkel, Original Gaming Journalist, Dies at 61". Wired. Archived from the original on 19 December 2013. Retrieved 1 March 2012.
  7. Sipe, Russell (August 1988). "The Greatest Story Ever Told". Computer Gaming World. p. 6.
  8. Sipe, Russell (December 1987). "Editorial". Computer Gaming World. p. 4.
  9. Gifford, Kevin (April 27, 2008). "'Game Mag Weaseling': Japan Mag Roundup 2008". GameSetWatch. Archived from the original on 11 October 2012. Retrieved 1 March 2012.
  10. "Further decline for print mags". gamesindustry.biz. Archived from the original on 5 April 2008. Retrieved 15 February 2007.
  11. "Paper Trails". GamesIndustry.biz. 18 August 2006. Archived from the original on 2007-03-27. Retrieved 2006-10-03.
  12. Cox, Howard; Mowatt, Simon (2014). Revolutions from Grub Street: A History of Magazine Publishing in Britain. Oxford University Press. pp. 134–135. ISBN 978-0-1996-0163-9.
  13. "Amiga Action". Amiga History guide. Archived from the original on 2014-02-08. Retrieved 2014-04-23.
  14. "Amiga Action". Amiga History guide. Archived from the original on 2013-06-11. Retrieved 2014-05-02.
  15. "Amiga Joker". Amiga Joker Issue Archive.
  16. "Amiga Joker February 1992". Amiga Joker subscription advertisement. February 1992.
  17. "Amiga Power". Amiga History guide. Archived from the original on 2014-06-28. Retrieved 2014-05-02.
  18. Gillen, Kieron (April 24, 2008). "Amiga Power To The People". Rock Paper Shotgun. Retrieved October 20, 2017.
  19. "Amtix! Reviews List". CPC Game Reviews. Archived from the original on 2013-02-27. Retrieved 2014-05-02.
  20. Arsenault, Dominic (2017). Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System. MIT Press. pp. 65–66. ISBN 978-0-2623-4150-9.
  21. Bugbug = バグバグ : 最新PCゲーム情報誌 (in Japanese). 1992. Retrieved 2022-02-24 via National Diet Library.
  22. 昼間たかし (2014-07-28). ホワイト企業過ぎて痺れた!? 老舗エロゲー雑誌「BugBug」が編集部も一緒に富士美出版に移籍. Otapol (in Japanese). Archived from the original on 2014-08-26. Retrieved 2021-02-24.
  23. "About – CGMagazine Publishing Group". 25 March 2020. Retrieved 2021-11-30.
  24. Dillon, Roberto (2014). Ready: A Commodore 64 Retrospective. SpringerLink. p. 118. ISBN 978-9-8128-7341-5.
  25. Hutchinson, Rachael (2016). Routledge Handbook of Modern Japanese Literature. Routledge. p. 318. ISBN 978-1138792296.
  26. "World's first gaming mag revived". Guardian. 2008-04-04. Archived from the original on 2013-11-04. Retrieved 2014-05-02.
  27. "Commodore User". Zzap64.co.uk. Archived from the original on 2014-05-02. Retrieved 2014-05-02.
  28. 宮本直毅 (2013-01-26). "アダルトゲーム専門誌の創刊ラッシュ". エロゲー文化研究概論 (in Japanese). 総合科学出版. ISBN 978-4881818299.
  29. 電撃姫. 1997. Retrieved 2022-04-07 via National Diet Library.
  30. 電撃Nintendo64 (in Japanese), National Diet Library
  31. 電撃GBアドバンス (in Japanese), National Diet Library
  32. 電撃ゲームキューブ (in Japanese), National Diet Library
  33. デンゲキニンテンドーDS (in Japanese), National Diet Library
  34. 電撃playstation (in Japanese), National Diet Library
  35. Ayame, Joe and Ge Zhang, Dino. "Brief History of Early Chinese Game Magazines". Indie Nova.
  36. "About Us". Donyaye Bazi Organization. Archived from the original on 2016-02-22. Retrieved 2014-05-02.
  37. Newman, James (2008). Playing with Videogames. Routledge. pp. 29–31. ISBN 978-1-1341-7301-3.
  38. "Electric Brain Magazine". Archive.org. Retrieved 25 April 2019.
  39. Kohler, Chris (September 6, 2011). "Bill Kunkel, Original Gaming Journalist, Dies at 61". Wired. Archived from the original on 19 December 2013. Retrieved 1 March 2012.
  40. "ZIFF-DAVIS ACQUIRES SENDAI AND DECKER". PR Newswire. 1996-05-09. Retrieved 2014-05-02.
  41. Edge Staff (2009-01-07). "EGM Closed; 1Up Sold". Future Publishing. Archived from the original on 2014-05-02. Retrieved 2014-05-02.
  42. Brice, Kath (2009-12-22). "Electronic Gaming Monthly to relaunch in March". gamesindustry.biz. Archived from the original on 2013-12-13. Retrieved 2014-05-02.
  43. "The Video Game With Media Potential". Japan Quarterly. The Asahi Shimbun: 295–296 (296). 1986. A magazine introducing game software for the Famikon, called Family Computer Magazine, has also appeared, selling over 1 million copies of each semimonthly issue.
  44. Farokhmanesh, Megan (April 9, 2013). "Game Developer magazine shuttering, Gamasutra evolving". Polygon. Retrieved October 27, 2017.
  45. "10 Years of Game Informer". Game Informer. GameStop. August 2001. p. 42. In August 1991, Funcoland began publishing a six-page circular to be handed out free in all of its retail locations.
  46. "Game Informer". GamingMagz. Archived from the original on 2014-07-15. Retrieved 2014-06-07.
  47. Szczepaniak, John (July 25, 2012). "History of Diehard GameFAN Magazine". Hardcore Gaming 101. Retrieved October 27, 2017.
  48. Gifford, Kevin (July 22, 2006). "'Game Mag Weaseling': Unraveling Game Players". GameSetWatch. Retrieved October 26, 2017.
  49. Reilly, Jim (2011-11-30). "GamePro Magazine Closes". GameInformer. Archived from the original on 2014-06-07. Retrieved 2014-06-07.
  50. Orland, Kyle (April 8, 2008). "Games for Windows Magazine goes online-only". Joystiq. Archived from the original on February 10, 2014.
  51. "We Are Going Live!". GamesReviews. January 1, 2013. We are starting GamesReviews.com from the 1st of January 2013. We aim to deliver best quality game reviews for all Gamers in the World. Our Reviews are written by real players that's why we can ensure accurate game ratings and best quality content.
  52. "Die Geschichte der Legendären Zeitschrift". Gamestarfan. Archived from the original on 2014-07-14. Retrieved 2014-06-07.
  53. Natalie Clayton (April 16, 2019). "Gayming Magazine is bringing queer perspectives to UK newsstands this June". PC Games Insider. Retrieved January 31, 2021.
  54. "Hoog Spel 1990-2000" (in Dutch). Rangeela B.V. Archived from the original on 2011-09-08. Retrieved 2014-06-13.
  55. "HyperPlay RPG Is A Glorious Throwback To The Pre-Internet Days Of Homemade Fanzines". Nintendolife. September 27, 2015. Retrieved January 28, 2024.
  56. メガストア = Megastore (in Japanese). National Diet Library. 1993. Retrieved 2022-02-24.
  57. "Mega Visions Magazine with Graham". The SEGA Lounge. September 24, 2021. Retrieved January 28, 2024.
  58. Marcos Sagrado (27 May 2014). "RetroMadrid 2014: Lo antiguo vuelve con fuerza - 30 Años de Micromanía" [RetroMadrid 2014: The old comes back strong - 30 years of Micromanía] (in Spanish). Madrid, Spain: Tek’n’Life - The Unnamed Project S.L.L. Archived from the original on 27 August 2014. Retrieved 2 December 2014.
  59. "Editorial de presentación en el que no decimos a nadie el hueco que venimos a llenar" [Introduction editorial in which we tell no one the niche that we come to fill]. Micromania (in Spanish). 1. Madrid, Spain: 5. 1985.
  60. "Axel Springer anuncia a su plantilla el cierre de cinco revistas" [Axel Springer announces to its employees the closing of five magazines]. El Mundo (in Spanish). Madrid. 14 June 2012. Archived from the original on 13 November 2013. Retrieved 3 December 2014.
  61. V. Navarro / B. Louviers (1 August 2011). "Las 10 cosas que nunca olvidarás de los videojuegos de los 80" [The 10 things you will never forget from the videogames of the 80s]. La Informacion (in Spanish). Archived from the original on 13 April 2014. Retrieved 3 December 2014.
  62. "MyM magazine Issue 43 featuring Dragon Quest Heroes is out now!". MCMBuzz.com. 2015-10-16. Archived from the original on 2016-03-04. Retrieved 2016-02-23.
  63. MyM Magazine publishes its last print edition, Anime UK News, February 16, 2018
  64. "Nintendo Dream Web". Retrieved February 7, 2024.
  65. McClain, K.J. (January 5, 2018). "Japanese Publication Nintendo Dream Surpasses Nintendo Power In Issue Count". Nintendo Life. Retrieved February 7, 2024.
  66. Rougeau, Michael (2012-12-21). "New Magazine 'Nintendo Force' Aims to Continue the 'Nintendo Power' Legacy". Complex Gaming. Archived from the original on 2012-12-26. Retrieved 2014-06-13.
  67. Crossley, Rob (2012-08-30). "Future Publishing closes Nintendo Gamer magazine". CVG. Archived from the original on 2014-12-28. Retrieved 2014-06-13.
  68. "Revista brasileira Nintendo World comemora 10 anos!". Nintendo Blast!. Archived from the original on 2011-01-01. Retrieved 2015-10-20.
  69. Pasocom paradise (in Japanese). 1991. Retrieved 2022-02-25 via National Diet Library.
  70. PC angel neo = ピーシーエンジェルネオ. National Diet Library (in Japanese). Retrieved 2022-02-24.
  71. PC angel = PCエンジェル (in Japanese). 1992. Retrieved 2022-02-24 via National Diet Library.
  72. エロゲー『りとるらびっつ』の原画家である七海綾音さんが超美人と話題!. ガジェット通信 (in Japanese). 2010-05-17. Retrieved 2022-02-24.
  73. Pixel Shop, July 13, 2022
  74. Squires, Jim. This Week in China: Print is Dead. Gamezebo. 15 November 2013.
  75. Play Meter Shuts Down, RePlay Magazine, August 8, 2018
  76. "Player One". Abandonware Magazines. Retrieved 2018-08-21.
  77. Robinson, Andy (November 13, 2012). "Xbox World and PSM3 magazines to close". Computer and Video Games. Archived from the original on February 9, 2015. Retrieved October 23, 2017.
  78. Push = プッシュ!! (in Japanese). 1994. Retrieved 2022-02-24 via National Diet Library.
  79. "Sega Vision". Retromags.
  80. TECH GIAN(テックジャイアン) (in Japanese). KADOKAWA. Archived from the original on 2021-01-25. Retrieved 2021-07-23.
  81. Tech gian = テックジャイアン (in Japanese). 1996. Retrieved 2022-02-24 via National Diet Library.
  82. Blanchet, Alexis (2015). "France". In Wolf, Mark J.P. (ed.). Video Games Around the World. MIT Press. pp. 188–189. ISBN 978-0-2625-2716-3.
  83. Frederick, Logan (June 27, 2007). "Tips & Tricks Magazine Trimmed". The Escapist. Archived from the original on June 10, 2019. Retrieved October 23, 2017.
  84. McFerran, Damien (August 5, 2011). "Feature: The Making of TOTAL! Magazine". Nintendo Life. Retrieved October 23, 2017.
  85. Harmetz, Aljean (1984-01-10), "Sigh of Relief on Video Games", New York Times: 1 (Section D), The phenomenon is over, said Roger Sharpe, the editor of Video Games magazine.
  86. Hopkins, Ben (July 8, 2015). "How 'Your Sinclair' Magazine Changed Gaming Journalism Forever". Vice. Retrieved October 26, 2017.

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