Graphics_libraries

Graphics library

Graphics library

Program library for computer graphics


A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.

The use of graphics libraries in connection with video production systems, such as Pixar RenderMan, is not covered here.

More information OS, Vulkan ...

Some APIs use Graphics Library (GL) in their name, notably OpenGL and WebGL.

Examples

See also


References

  1. "cairographics.org". cairographics.org. Retrieved 2016-01-03.
  2. "DirectX". DirectX Graphics and Gaming (Windows) - MSDN - Microsoft.
  3. "SIGIL: Sound, Input, and Graphics Integration Library". www.libsigil.com. Retrieved 2016-06-21.

Share this article:

This article uses material from the Wikipedia article Graphics_libraries, and is written by contributors. Text is available under a CC BY-SA 4.0 International License; additional terms may apply. Images, videos and audio are available under their respective licenses.