Game engine

A game engine is a software framework primarily designed for the development of video games, and generally includes relevant libraries and support programs.[1] The "engine" terminology is similar to the term "software engine" used in the software industry.

Game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games.[2][3]

Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in large part, the same game engine to produce different games[4] or to aid in porting games to multiple platforms.


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This article uses material from the Wikipedia article Game engine, and is written by contributors. Text is available under a CC BY-SA 4.0 International License; additional terms may apply. Images, videos and audio are available under their respective licenses.