Derby_Stallion_III

<i>Derby Stallion</i>

Derby Stallion

Video game series


Derby Stallion (ダービースタリオン, Dābī Sutarion) - also known in Japan by the portmanteau abbreviation DerbyStal (ダビスタ, DabiSuta) - is a series of genre-merging horse-racing and business simulation games originally created by ASCII. The series sold 6 million copies in Japan by 1999.[1]

Quick Facts Derby Stallion, Genre(s) ...

Gameplay

The ultimate goal of the player in the Derby Stallion games is to win the title of GI (Group I) Racer. To do this, the player must attempt to develop the greatest stock of horses that he can in order to have the greatest chance at each of the weekday and holiday races that compose the 1-year racing schedule of the fictitious "SRA" (an abbreviation of Sonobe Racing Association) group. Between races, the player engages in numerous business simulation, farm simulation, and role-playing activities.

Derby Stallion games have evolved as newer members of the series have been added, allowing players greater and greater control over every aspect of the horse-raising business. As such, the player must now race horses and place racing bets, manage the working of a stables and/or ranch, select different studs and broodmares for breeding, learn to break and train horses, and set up advantageous horse trades or sales, among other duties. Players must also make critical decisions about appropriate ages to race horses, breeds to pursue, and the timing of events to coincide with race dates. As the player improves the stock of his horses, his racing statistics, and his position in the world of the horse business, his Group Ranking increases until he reaches the goal of Group I at which point he has won the game. The games also allow the player to continue playing after the top goal has been met.

Derby Stallion games all feature a single-player mode, however much effort has been put into making the games as versatile as possible for multiplayer capabilities. Multiplayer functions allow players to trade or complete sales between themselves, to set up breeders' agreements, and to race against opponents. To accomplish this, various methods have been used to exchange data from the earliest password code exchange to online connectivity with PCs, Satellaview exchange (via 8MB memory packs and slotted application cartridge), and Randnet service.[2] Other methods of data exchange that have been developed include telephone satellite connections for players using DoCoMo phones.

Series

More information Name, Release date ...

Reception

Derby Stallion: Best Race topped the Japanese Famitsu sales chart in June 1992.[21]

Derby Stallion III sold 1.2 million copies and Derby Stallion '96 sold 1.1 million copies.[22] According to Weekly Famitsu, the 1997 Derby Stallion for the PlayStation was Japan's third-best-selling game of 1997, with sales of 1.58 million units.[23] Derby Stallion '99 sold 1.1 million copies.[22]


References

  1. Haukebo, Kirsten (November 14, 1999). "Popular video game is based on racehorses". The Courier-Journal. p. 26. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
  2. "Best Keiba Derby Stallion". GameSpot. Archived from the original on 2019-03-12. Retrieved 2020-08-06.
  3. "Derby Stallion Zengokuban". GameSpot. Archived from the original on 2019-03-12. Retrieved 2020-08-06.
  4. "AllGame - Game Over". www.allgame.com. Archived from the original on 2010-01-02. Retrieved 2019-11-23.
  5. Johnston, Chris (July 17, 1997). "Derby Stallion Tops a Million". GameSpot. Archived from the original on February 2, 1999. Retrieved July 30, 2022.
  6. "Derby Stallion for SEGA Saturn (1999)". MobyGames. Archived from the original on 2021-04-10. Retrieved 2019-11-23.
  7. "Derby Stallion 99 - IGN". Archived from the original on 2024-01-18. Retrieved 2019-11-23 via www.ign.com.
  8. "PC Games, Wikis, Cheats, Walkthroughs, News, Reviews & Videos - IGN". Archived from the original on 2021-01-16. Retrieved 2019-11-23 via www.ign.com.
  9. "Derby Stallion 64 - IGN". Archived from the original on 2023-07-16. Retrieved 2019-11-23 via www.ign.com.
  10. IGN Staff (August 25, 2000). "Derby Stallion Lives - IGN". Archived from the original on September 15, 2020. Retrieved August 7, 2020.
  11. IGN Staff (September 14, 2001). "Connecting to the Cube". Archived from the original on November 28, 2020. Retrieved August 7, 2020.
  12. "Derby Stallion 64 Screenshots - IGN". 9 February 2001. Archived from the original on 18 January 2024. Retrieved 7 August 2020 via www.ign.com.
  13. "Derby Stallion 64 Ships - IGN". 10 August 2001. Archived from the original on 18 January 2024. Retrieved 7 August 2020 via www.ign.com.
  14. IGN Staff (April 25, 2001). "Derby Stallion 64 (Import)". Archived from the original on November 3, 2023. Retrieved August 7, 2020.
  15. "Derby Stallion 04 (Ps2: 2004): Reviews". Metacritic. Archived from the original on 2008-09-23. Retrieved 2009-09-26.
  16. "Derby Stallion - IGN". Archived from the original on 2024-01-18. Retrieved 2019-11-23 via www.ign.com.
  17. "Derby Stallion DS - IGN". Archived from the original on 2024-01-18. Retrieved 2019-11-23 via www.ign.com.
  18. "TGS 2005: Japanese publishers announce next-gen titles". Archived from the original on 2020-06-03. Retrieved 2019-11-23.
  19. "Derby Stallion launches December 3 in Japan". Gematsu. 5 October 2020. Archived from the original on 5 October 2020. Retrieved October 5, 2020.
  20. "Weekly Top 30 (6月19日)". Famicom Tsūshin (in Japanese). No. 185. 3 July 1992. pp. 14–5.
  21. "Japan Platinum Game Chart". The Magic Box. Archived from the original on August 1, 2019. Retrieved April 23, 2017.
  22. Ohbuchi, Yutaka (February 5, 1998). "Japan's Top Ten of '97". GameSpot. Archived from the original on March 1, 2000.

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