Call of Duty: Black Ops II

Call of Duty: Black Ops II is a 2012 first-person shooter video game developed by Treyarch and published by Activision. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 12, 2012, and for the Wii U on November 18 in North America and November 30 in PAL regions.[1][2][3][4][5] Black Ops II is the ninth game in the Call of Duty franchise of video games, a sequel to the 2010 game Call of Duty: Black Ops and the first Call of Duty game for the Wii U. A corresponding game for the PlayStation Vita, Call of Duty: Black Ops: Declassified, was developed by nStigate Games and also released on November 13.

Call of Duty: Black Ops II
Developer(s)Treyarch
Publisher(s)Activision
Director(s)
  • Dave Anthony
  • Corky Lehmkuhl
Producer(s)Pat Dwyer
Designer(s)
  • Dave Anthony
  • Jason Blundell
  • Corky Lehmkuhl
  • Joe Chiang
Programmer(s)David King
Artist(s)Colin Whitney
Writer(s)
Composer(s)Jack Wall
SeriesCall of Duty
EngineIW 6.0
Platform(s)
ReleaseMicrosoft Windows, PlayStation 3, Xbox 360
  • WW: November 13, 2012
Wii U
  • NA: November 18, 2012
  • PAL: November 30, 2012
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

The game's campaign follows up the story of Black Ops and is set in the late 1980s and 2025. In the 1980s, the player switches control between Alex Mason and Frank Woods, two of the protagonists from Black Ops, while in 2025, the player assumes control of Mason's son, David (codenamed "Section"). Both time periods involve the characters pursuing Raul Menendez, a Nicaraguan cartel leader, who is responsible for kidnapping Woods in the 80s and later sparking a second Cold War in 2025. The campaign features nonlinear gameplay and has multiple endings.[6]

Development for the game began soon after the release of Black Ops, with Activision promising that the follow-up would bring "meaningful innovation" to the Call of Duty franchise. Black Ops II is the first game in the series to feature futuristic warfare technology and the first to present branching storylines driven by player choice as well as selecting weapons before starting story mode missions. It also offers a 3D display option. The game was officially revealed on May 1, 2012, following a set of leaked information released during the previous months.

Black Ops II received generally positive reviews from critics, with praise for its gameplay, story, multiplayer, and Zombies mode, but was criticized for its Strike Force missions. The game was a commercial success; within 24 hours of going on sale, the game grossed over $500 million.[7] It had remained the largest entertainment launch of all time until September 2013, when Take-Two Interactive announced that Grand Theft Auto V had grossed $800 million in its first day of release.[8] It went on to sell 7.5 million copies in the U.S. in November 2012, making it the highest-grossing game of the month.[9] A sequel, Call of Duty: Black Ops III, was released in 2015.[10] Call of Duty: Black Ops Cold War, set between Black Ops and Black Ops II, was released on November 13, 2020.[11][12]


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