1980_in_video_gaming

1980 in video games

1980 in video games

Overview of the events of 1980 in video games


1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS (later called the Atari 2600) also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.

Quick Facts List of years in video games ...

Financial performance

  • The arcade video game market in the US generates $2.81 billion in revenue[1] ($10.4 billion adjusted for inflation).
  • Home video games sell $464 million ($1.72 billion adjusted for inflation) in the United States, with the Atari VCS leading the market with a 44% share.[2]

Highest-grossing arcade games

The following titles were the highest-grossing arcade games worldwide in 1980.

More information Rank, Title ...

Japan and United States

In Japan and the United States, the following titles were the highest-grossing arcade video games of 1980.

More information Rank, United States ...

Best-selling home video games

The following titles were the best-selling home video games in 1980.

More information Rank, Title ...

Best-selling home systems

More information Rank, System(s) ...

Events

Awards

Business

Notable releases

Games

Arcade
Console
Computer
Handheld

Hardware

Arcade
Console
Computer

See also


References

  1. Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (December 27, 2013)
  2. Lindner, Richard (1990). Video Games: Past, Present and Future; An Industry Overview. United States: Nintendo of America.
  3. Kline, Stephen; Dyer-Witheford, Nick; Peuter, Greig De (2003). Digital Play: The Interaction of Technology, Culture, and Marketing. McGill–Queen's University Press. p. 96. ISBN 978-0-7735-2591-7. The game produced one billion dollars in 1980 alone
  4. Altraide, Dagogo (January 15, 2019). "Video Games: Pac-Man! (1980)". ColdFusion Presents: New Thinking: From Einstein to Artificial Intelligence, the Science and Technology That Transformed Our World. Mango Publishing. p. 179. ISBN 978-1-63353-751-4.
  5. Loguidice, Bill; Barton, Matt (August 21, 2012). Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. CRC Press. p. 181. ISBN 978-1-136-13758-7. It was all Midway could do to keep up with the demand for the quarter-munching machines, churning out a hundred thousand of them in 1980 (three times that number were produced over the next seven years).
  6. Kubey, Craig (1982). The Winners' Book of Video Games. New York: Warner Books. p. 13. ISBN 978-0-446-37115-5.
  7. Kepos, Paula; Derdak, Thomas (1994). "International Directory of Company Histories". International Directory of Company Histories. 9. St. James Press: 45. ISBN 9781558623248. In 1980, the company introduced Asteroids to compete with the Space Invaders arcade game, which was produced by another company. Atari's version proved to be a popular alternative. By the end of the year, 70,000 of the units had been shipped.
  8. "ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機" [Best Three Book Survey (Survey Target 1980) ~ Arcade Game Machines] (PDF). Game Machine (in Japanese). No. 159. Amusement Press, Inc. February 15, 1981. p. 2.
  9. Sullivan, George (1981). Social Science. Pi Gamma Mu. p. 210. Examination of the graphics of 10 video machines, selected from the list of the 20 most popular videos for 1980 as published by Play Meter, supported our initial observations. (...) The three most popular video games for 1980 were Asteroids, Galaxian, and Space Invaders in that order. All three video games involve shooting electronic projectiles at rocks in space or at alien invaders.
  10. Cohen, Daniel (1982). Video Games. New York: Pocket Books. p. 17. ISBN 0-671-45872-8.
  11. "1980 Jukebox/Games Route Survey" (PDF). Cash Box: AMOA-28. November 1, 1980.
  12. "Play Meter Award 1980". New York Heritage Digital Collections. Empire State Library Network. Retrieved August 30, 2021.
  13. Adlum, Eddie (November 1985). "The Replay Years: Reflections from Eddie Adlum". RePlay. Vol. 11, no. 2. pp. 134-175 (160-3).
  14. "Video Games". RePlay. November 1980.
  15. Stone, Andrea (December 1982). "The House That Pac Built: Midway Manufacturing is king of the coin-op hill and loving it!". Video Games. 1 (3). Pumpkin Press: 53-55 (54).
  16. Dale Peterson (1983), Genesis II, creation and recreation with computers, Reston Publishing, p. 175, ISBN 0-8359-2434-3, retrieved May 1, 2011, By 1980, some 300,000 Space Invader video arcade games were in use in Japan, and an additional 60,000 in the United States.
  17. Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
  18. "昔(1970年代)のテレビゲームは何台売れた?" [How many old (1970s) video games sold?]. Classic Videogame Station Odyssey (in Japanese). Archived from the original on January 9, 2014. Retrieved April 16, 2021.
  19. Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica. Archived from the original on June 7, 2012. Retrieved November 27, 2021.
  20. Bloom, Steve (1982). "The Next Step" (PDF). Video Invaders. Arco Pub. pp. 107-109 (108). ISBN 978-0-668-05518-5.
  21. Pollack, Andrew (August 13, 1981). "Big I.B.M.'s Little Computer". The New York Times. Vol. 130, no. 45, 039. p. D1. ISSN 0362-4331. Retrieved December 6, 2021.
  22. The Arcade Awards – 1980Electronic Games Winter 1981, pages 38-9
  23. "Bally Awards" (PDF). Arcadian. 2 (3): 20. January 15, 1980. Retrieved February 2, 2012.
  24. Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world, Prima, p. 143, ISBN 0-7615-3643-4, retrieved May 1, 2011, Despite the success of his game, Iwatani never received much attention. Rumors emerged that the unknown creator of Pac-Man had left the industry when he received only a $3500 bonus for creating the highest-grossing video game of all time.
  25. "AtariAge - Catalog - Atari (CO16725-Rev. D)". atariage.com. Archived from the original on September 23, 2015. Retrieved November 12, 2015.
  26. Campbell, Colin (March 9, 2015). "The story of Yars' Revenge is a journey back to a lost world of video games". Polygon. Retrieved July 2, 2015.

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